one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation
-0.42ρ legibility vs emergence§5.6
69%mechanics seen by 2000§5.2
52%uses on mechanics no technique touches§8.2
10 of 35runtime techniques that break replay§6.4

source · dist/analysis/stats.json · dataset b53bf4d5 · every number on this page is rendered from the dataset at build time

the grammar · 199 mechanics in 21 families, most used firstmechanics.json
economy & finance 19
Treasury and budgetContracts and ordersStaff hiring and rostersTrade routesLoans and debtTaxationSupply-demand pricingCustomer value choiceRival firmsAdvertising and awarenessLabor marketLand valuePlayer-driven marketsAuctionsEquity and buyoutsNegotiationProduct developmentRCI demandDelivery-time payment
agents & behavior 16
Agent skillsNeeds decayPersonality traitsUtility action selectionMemories and thoughtsAgent pathfindingDaily schedulesMood and breakdownsCrowd preferencesWork prioritiesCreature learningSmart objectsAspirations and wantsAttribute-driven match engineAutonomy levelsStress accumulation
logistics & networks 14
Fluid pipe networksService coverageVehicle routes and schedulesConveyor transportRoad networksService queuesTraffic congestionHauling jobsPublic transit linesRail signalingRequest-provider logisticsSupply linesTravel mode choiceWalker service delivery
resources & production 14
Production chainsResource extractionCrop cultivationPower gridStorage and buffersHand craftingGoods consumptionSpoilageRenewable regrowthDeposit depletionMachine boostingQuality tiersByproducts and wastePower allocation
physics & materials 12
Rigid-body physicsFluid and gas simulationHeat transferVehicle dynamicsMaterial interactionsFlight aerodynamicsProjectile ballisticsFalling-sand materialsOrbital mechanicsTerrain deformationVoxel destructionSoft-body deformation
space & construction 12
Building placementModular assemblyTerraformingDecoration and beautyZoningVertical layersDesign performance ratingRoom recognitionStructural integrityTrack layingAdjacency scoringProcedural build assist
control & automation 11
Direct avatar controlUnit commandsEmbodied skill controlSignal circuitsBlueprintsPlayer programmingDelegation to AI managersDesignation ordersGod powersExecution budgetProgramming by demonstration
environment & ecology 10
WeatherDay-night cycleFire spreadSeasonsHabitat suitabilityContagionPollution spreadPlanetary climateFood webHydrology
information & legibility 10
Fog of warStats dashboardsAdvisorsAgent inspectionData overlaysScouting knowledgeAlerts feedCausal breakdown tooltipsComparative histogramsForecasting
governance & policy 9
Policy togglesStability and unrestCitizen satisfactionElectionsPolitical capitalInterest groupsCorruption leakagePlayer legislationPolicy influence network
population & lineage 9
Lifecycle and agingPopulation strataTrait inheritanceCulture and religion conversionImmigration by attractivenessDynasty successionEducation and workforceNatural selectionOff-screen life progression
risk & failure 9
PermadeathWear and breakdownRandom disastersAdaptive threat scalingCrime and policingSubsystem damageLoss on deathBoard confidenceStimulus attraction
progression & goals 8
Tech treeScenario objectivesMilestone unlocksCareer ladderCollection goalsMegaproject sinkDated technology timelineCombination discovery
social relations 8
ReputationRelationship valuesFaction diplomacyRomance and familyNatural-language interactionSocial exchangesGossip propagationOpinion modifiers
multiplayer & persistence 7
Modding APIContent sharingPersistent shared worldPlayer organizationsAsynchronous shared regionsPvP security zonesSeasonal world reset
biology & health 6
Survival metersAnimal husbandryCreature careInjury body modelDiagnosis and treatmentCare-dependent development
narrative & generation 6
Triggered event chainsDilemma cardsGenerative content on demandStoryteller directorVillager requestsHistory chronicle
time & pacing 6
Pause and speed controlTurn structureCrisis countdownReal-time clockDaily action budgetPeriodic ticks
conflict & defense 5
Raid defenseStatistical combat resolutionTerritorial controlWar score and peace termsMilitary operations
operation & procedure 4
Procedural checklistsSurface work toolsDiagnose and repairRule-checking inspection
world generation 4
Procedural terrainProcedural charactersReal-world data feedsSimulated history generation

Each icon is one mechanic; point at one to see what it is, or open it. source · dist/entities/mechanics.json · dataset b53bf4d5

plain-text twin · 21 families