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simgrammar the grammar of simulation

Economy & finance · 19 mechanics

178 uses across the catalog

Agents & behavior · 16 mechanics

178 uses across the catalog

Logistics & networks · 14 mechanics

86 uses across the catalog

Resources & production · 14 mechanics

203 uses across the catalog

Physics & materials · 12 mechanics

68 uses across the catalog

Space & construction · 12 mechanics

183 uses across the catalog

Control & automation · 11 mechanics

120 uses across the catalog

Environment & ecology · 10 mechanics

123 uses across the catalog

Information & legibility · 10 mechanics

50 uses across the catalog

Governance & policy · 9 mechanics

64 uses across the catalog

Population & lineage · 9 mechanics

63 uses across the catalog

Risk & failure · 9 mechanics

89 uses across the catalog

Progression & goals · 8 mechanics

140 uses across the catalog

Social relations · 8 mechanics

94 uses across the catalog

Multiplayer & persistence · 7 mechanics

99 uses across the catalog

Biology & health · 6 mechanics

41 uses across the catalog

Narrative & generation · 6 mechanics

39 uses across the catalog

Time & pacing · 6 mechanics

122 uses across the catalog

Conflict & defense · 5 mechanics

37 uses across the catalog

Operation & procedure · 4 mechanics

13 uses across the catalog

World generation · 4 mechanics

33 uses across the catalog
plain-text twin · 199 rows, sortable
namefamilygamesfirst seenmaturitylegibilityemergenceai leverageexposure
Pause and speed controlTime & pacing831970Classic5120
Building placementSpace & construction771970Classic4320
Modding APIMultiplayer & persistence551995Classic3340
Tech treeProgression & goals431991Classic4230.3
Scenario objectivesProgression & goals401989Classic4231.3
Production chainsResources & production381983Classic3330
Agent skillsAgents & behavior351993Classic4320.25
Direct avatar controlControl & automation321983Classic5232.75
Needs decayAgents & behavior311985Classic4330
Resource extractionResources & production291982Classic5210
Treasury and budgetEconomy & finance291973Classic4320
Modular assemblySpace & construction271993Established3441.35
WeatherEnvironment & ecology271971Classic4320.688
Personality traitsAgents & behavior261985Classic4330.188
Crop cultivationResources & production251968Classic4320
Content sharingMultiplayer & persistence241993Established5330.5
Milestone unlocksProgression & goals241984Established5120.3
Lifecycle and agingPopulation & lineage231991Classic4420
ReputationSocial relations231984Classic4330.188
Power gridResources & production221989Classic4320
PermadeathRisk & failure211971Classic5320
Relationship valuesSocial relations211996Classic4430.75
Day-night cycleEnvironment & ecology201995Classic5220.75
Procedural terrainWorld generation201984Classic4344.188
Wear and breakdownRisk & failure201994Classic4320
Random disastersRisk & failure191968Classic4320.188
Storage and buffersResources & production191998Classic4210
TerraformingSpace & construction191989Classic4330
Fire spreadEnvironment & ecology181989Classic4420
Hand craftingResources & production181997Classic4240.75
Unit commandsControl & automation181982Classic4231.562
Utility action selectionAgents & behavior181994Classic3342.95
Contracts and ordersEconomy & finance171994Classic4230
Goods consumptionResources & production171968Classic3320
Staff hiring and rostersEconomy & finance171994Classic4330
Trade routesEconomy & finance171984Classic3320
Triggered event chainsNarrative & generation171993Classic3341.05
SeasonsEnvironment & ecology161996Classic4220
Faction diplomacySocial relations151985Classic3440.812
Policy togglesGovernance & policy151991Classic4230.6
Raid defenseConflict & defense151998Established4430
Embodied skill controlControl & automation141984Classic3331.9
Loans and debtEconomy & finance141990Classic4220
TaxationEconomy & finance141989Classic4220.188
Career ladderProgression & goals131993Classic4230.3
Fog of warInformation & legibility131991Classic4330.188
Population strataPopulation & lineage131991Established4320
Rigid-body physicsPhysics & materials131993Classic4432.788
Survival metersBiology & health131971Classic4320
Fluid pipe networksLogistics & networks121993Established3330
Habitat suitabilityEnvironment & ecology121989Established4220
Romance and familySocial relations121996Classic4440
Signal circuitsControl & automation121993Established3330
Stability and unrestGovernance & policy121982Classic3430
Turn structureTime & pacing121968Classic5110.2
BlueprintsControl & automation111995Established5240
Decoration and beautySpace & construction111998Classic3231.375
Fluid and gas simulationPhysics & materials112006Established3440.2
Memories and thoughtsAgents & behavior111999Established4441.812
Natural-language interactionSocial relations111985Established2452.175
Service coverageLogistics & networks111989Classic3320
Citizen satisfactionGovernance & policy101982Classic3330
ContagionEnvironment & ecology101996Established3430.2
Crisis countdownTime & pacing102011Established4230
Player programmingControl & automation102003Established3340.5
SpoilageResources & production101968Established4210
Supply-demand pricingEconomy & finance101983Classic4320.287
Vehicle routes and schedulesLogistics & networks101990Classic4320.1
ZoningSpace & construction101989Classic3430.375
Adaptive threat scalingRisk & failure92006Established2330.775
Agent pathfindingAgents & behavior91994Classic4321.25
Animal husbandryBiology & health91996Classic4320
Conveyor transportLogistics & networks92013Established4320
Heat transferPhysics & materials92006Established3420
Vehicle dynamicsPhysics & materials91997Classic3221.413
Vertical layersSpace & construction91991Classic3320
Customer value choiceEconomy & finance81973Classic3330.25
Daily schedulesAgents & behavior81985Classic4340.75
Design performance ratingSpace & construction81999Established3330.438
Material interactionsPhysics & materials81993Established4440.938
Mood and breakdownsAgents & behavior82006Established3430
Real-time clockTime & pacing81996Classic5220
Rival firmsEconomy & finance81983Classic3341.188
Road networksLogistics & networks81991Classic4320
Advertising and awarenessEconomy & finance71973Classic3220.188
Collection goalsProgression & goals71997Classic5120.75
Creature careBiology & health71985Classic4240
Delegation to AI managersControl & automation71995Established3341.062
Dilemma cardsNarrative & generation72004Established4240.225
ElectionsGovernance & policy72003Established3340.438
Generative content on demandNarrative & generation72019Emerging2345.812
Injury body modelBiology & health72006Established3420.25
Persistent shared worldMultiplayer & persistence71997Classic3430.188
Political capitalGovernance & policy72013Established4220
Pollution spreadEnvironment & ecology71989Classic3320.188
Procedural charactersWorld generation71985Classic4340.75
Service queuesLogistics & networks71994Classic4320.188
Social exchangesSocial relations72000Established3441.312
Statistical combat resolutionConflict & defense71991Classic3320.3
Stats dashboardsInformation & legibility71992Classic4130.3
Trait inheritancePopulation & lineage71992Established3430.188
AdvisorsInformation & legibility61968Classic4141.125
Crime and policingRisk & failure61989Classic3320
Crowd preferencesAgents & behavior61994Classic3330.375
Interest groupsGovernance & policy62013Established3440.188
Megaproject sinkProgression & goals61999Established4220
Procedural checklistsOperation & procedure61995Established3230
Renewable regrowthResources & production62012Established3320
Room recognitionSpace & construction62006Established4330
Territorial controlConflict & defense61991Classic3420
Traffic congestionLogistics & networks61989Classic2430.45
Work prioritiesAgents & behavior61991Established3330
Agent inspectionInformation & legibility51996Classic4130.75
Creature learningAgents & behavior51995Established2440.625
Daily action budgetTime & pacing51993Classic4210
Data overlaysInformation & legibility51985Classic4120
Dated technology timelineProgression & goals51990Classic4220
Deposit depletionResources & production51994Classic4310
Designation ordersControl & automation52006Classic4330
Flight aerodynamicsPhysics & materials51995Classic3230.188
God powersControl & automation51989Classic4330.5
Hauling jobsLogistics & networks52006Classic3320.1
Labor marketEconomy & finance51998Classic3320.25
Land valueEconomy & finance51989Classic3320
Machine boostingResources & production52013Established3220.1
Planetary climateEnvironment & ecology51990Established2330.188
Player organizationsMultiplayer & persistence51997Classic4430
Player-driven marketsEconomy & finance52003Established3430
Public transit linesLogistics & networks52003Established3330
Rail signalingLogistics & networks51990Classic2320
Structural integritySpace & construction52015Established3430.188
Subsystem damageRisk & failure52008Established4420
Track layingSpace & construction51990Classic4320
War score and peace termsConflict & defense52013Established3330.188
Adjacency scoringSpace & construction41983Established4220
Asynchronous shared regionsMultiplayer & persistence42005Established3320
AuctionsEconomy & finance41983Established4330.25
Corruption leakageGovernance & policy41991Established3220
Culture and religion conversionPopulation & lineage42013Established3430
Equity and buyoutsEconomy & finance41990Established3320
Execution budgetControl & automation42014Established3230
Food webEnvironment & ecology41992Established2430.1
HydrologyEnvironment & ecology41999Established3430.1
Immigration by attractivenessPopulation & lineage42006Classic3320
Loss on deathRisk & failure41997Classic5320
Military operationsConflict & defense42005Established2430.938
NegotiationEconomy & finance41994Classic3240.625
Periodic ticksTime & pacing41982Classic4110
Product developmentEconomy & finance41997Established2240
Projectile ballisticsPhysics & materials42005Classic3320
Quality tiersResources & production41995Established3220
RCI demandEconomy & finance41989Classic4320
Real-world data feedsWorld generation42004Established4240.562
Scouting knowledgeInformation & legibility41999Established3330.188
Smart objectsAgents & behavior42000Classic4330.125
Alerts feedInformation & legibility31985Classic4130
Aspirations and wantsAgents & behavior32004Established4340.75
Attribute-driven match engineAgents & behavior31999Classic2330.2
Autonomy levelsAgents & behavior32000Established4230
Board confidenceRisk & failure31999Classic3330
Byproducts and wasteResources & production32017Established3320
Causal breakdown tooltipsInformation & legibility32013Established4130.3
Diagnosis and treatmentBiology & health31997Established3240
Dynasty successionPopulation & lineage32013Established3420
Education and workforcePopulation & lineage32015Established3320
Gossip propagationSocial relations32023Emerging2441.125
Natural selectionPopulation & lineage31990Established2530.438
Off-screen life progressionPopulation & lineage32009Established2340.812
Storyteller directorNarrative & generation32005Established3441.375
Surface work toolsOperation & procedure32018Emerging5120
Villager requestsNarrative & generation32009Established5240.75
Care-dependent developmentBiology & health21993Established2240
Combination discoveryProgression & goals22019Established4240.75
Comparative histogramsInformation & legibility22011Established4120.1
Delivery-time paymentEconomy & finance21990Established3210
Diagnose and repairOperation & procedure22018Established4230
Falling-sand materialsPhysics & materials22008Established4530.25
ForecastingInformation & legibility21973Established4140.25
History chronicleNarrative & generation21999Established4340.75
Opinion modifiersSocial relations22013Established4330
Orbital mechanicsPhysics & materials22008Established3220
Player legislationGovernance & policy22003Established3441
Power allocationResources & production22012Established4320
Procedural build assistSpace & construction22020Emerging4241.812
Programming by demonstrationControl & automation22019Emerging4240.438
PvP security zonesMultiplayer & persistence21997Established4420
Request-provider logisticsLogistics & networks22013Established3320
Rule-checking inspectionOperation & procedure22013Established4240
Seasonal world resetMultiplayer & persistence22003Established5220
Simulated history generationWorld generation22006Established2540
Stimulus attractionRisk & failure22011Established3430
Stress accumulationAgents & behavior22006Established3430
Supply linesLogistics & networks22016Established3320
Terrain deformationPhysics & materials22020Established4320
Travel mode choiceLogistics & networks22015Established2330.287
Voxel destructionPhysics & materials22013Established4430.75
Walker service deliveryLogistics & networks21998Established2320
Policy influence networkGovernance & policy12020Emerging3340.25
Soft-body deformationPhysics & materials12013Experimental4330.9