one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

parts

14 mechanics, as Farming Simulator 25 does them

core · 2

resources & production

Crop cultivation

Fields move through cultivating or plowing, seeding, fertilizing, weeding, and harvesting with matching implements; 25 crop types follow seasonal calendars, with rice grown in paddies.

physics & materials

Vehicle dynamics

The player drives over 400 licensed vehicles and implements from more than 150 brands, each with its own power, speed, and weight; GPS-assisted steering automates straight passes.

supporting · 12

biology & health

Animal husbandry

Cows, sheep, pigs, chickens, horses, water buffalo, and goats with offspring need feed and care and yield products.

economy & finance

Contracts and orders

Dynamically generated contracts such as mowing, fertilizing, or hauling pay for work on other farmers' fields.

control & automation

Delegation to AI managers

Hired AI helpers drive vehicles to work fields while the player does other tasks.

economy & finance

Loans and debt

Bank loans fund early expansion.

multiplayer & persistence

Modding API

ModHub distributes developer-tested community mods that add vehicles, maps, and scripts.

resources & production

Production chains

Productions and farm shops convert crops into processed goods as business ventures.

risk & failure

Random disasters

Twisters and hail can damage crops.

environment & ecology

Seasons

A seasonal cycle, introduced in FS22, sets planting and harvest windows.

physics & materials

Terrain deformation

Tires leave tracks that deform soft ground.

risk & failure

Wear and breakdown

Vehicles accumulate wear and damage that reduce performance until repaired at a workshop.

environment & ecology

Weather

core loop

buy fields and machinery -> plow, seed, fertilize, and harvest with implements -> store or sell crops or feed productions and animals -> take contracts for extra income -> reinvest in land, buildings, and equipment

design notes

Farming Simulator models agriculture as ordered field operations performed with specific implements, so the challenge is machine operation and fleet logistics rather than market strategy. FS25 lists 25 crop types including two rice varieties grown in paddies, spinach, peas, and green beans, adds water buffalo and goats, adds twisters and hail that damage crops, and deforms soft ground under tires. Dynamically generated contracts pay for work on other farms, and the in-game ModHub distributes developer-tested community vehicles, maps, and scripts.

appears in

the paper, 2 sections · 1 chapter · 1 episode
paper

5. The structure of the design space

linked in this section of the paper

paper
paper

Appendix A. Game catalog

linked in this section of the paper

paper
catalog

The catalog

listed with its year, developer, subgenre, and number of mechanics

book
ch 4

Chapter 4. Families

linked from the text

book
ep 3

Families across genres

on screen at 3:15 odd couples

episode

sources

2
GIANTS Software (2024-11-12). Farming Simulator 25 on Steam. Steam
Wikipedia contributors (2026). Farming Simulator. Wikipedia

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gccatalog
2026-10-24
reviewed2026-10-24-review-fixesmaintenance