one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

watch

2 shorts with this record on screen
Short 9: The why button, opening frameplay · 0:39
rendered · short-09.mp4 · drawn from the dataset

short 9 0:39

The why button

transcript

The AI feature our dataset ranks highest for simulation games is a button that asks why.

We scored 42 bets on impact, feasibility, and novelty, and this one came first. Right-click the hospital that closed three months ago, ask why, and get a few sentences, each linked to an event in the game's own log. The model can only say what it can point to. If it can't ground an answer, it says so.

The bet has a deadline. If no game with at least ten thousand Steam reviews ships it by December 31, 2027, answering free-text questions from the player's own save, it loses.

also on the pages for

Short 11: Due on the same day, opening frameplay · 0:35
rendered · short-11.mp4 · drawn from the dataset

short 11 0:35

Due on the same day

transcript

9 predictions about AI in simulation games come due on the same day, December 31, 2027.

Every bet in our dataset carries one, written so a stranger could check it. Take the first: a widely played game lets you ask why something happened in your own save. It only counts if it shipped after October 24, 2026, in a game with ten thousand Steam reviews, answering from your save and not from a manual.

And the person who checks can't be the one who made the bet, or the same AI model that wrote it.

also on the pages for

thesis

Production chains, markets, threat scaling, and tech trees have many interacting parameters and are tuned by small QA teams and patches after launch. GPU-parallel simulation and quality-diversity search make it practical to run very large populations of strategies and to search parameter space for regions with no dominant strategy. This shifts balance work from reactive patching to pre-launch search.

design sketch

A headless build of the simulation runs on a GPU cluster. A quality-diversity search maintains an archive of strategies across behavior descriptors (expansion speed, military share, trade dependence); a tuner adjusts parameters to keep win rates and resource curves inside designer-set bands; reports flag exploits with replays.

validation experiment

Run a MAP-Elites search over strategies in an open-source economy game for one GPU-day and compare discovered exploits with the game's historical patch notes. Success: at least half of historically patched economic exploits rediscovered.

key risks

  • Bots find exploits humans never would and miss ones humans find.
  • Headless builds of legacy engines are expensive to make.
  • Over-balancing removes interesting asymmetries.

falsifiable prediction

by 2027-12-31

At least two studios will publicly describe using large-scale agent search to balance a simulation or strategy game's economy before release.

Talks, technical blogs, or papers published after 2026-10-24 by staff of two different studios, each naming a commercial title with at least 1,000 Steam user reviews and describing automated agent play at scale used for economy balance.

open

appears in

the paper, 2 sections · 2 chapters · 1 episode · 2 shorts
paper

9. Opportunities

linked in this section of the paper

paper
paper

11. Predictions and research agenda

linked in this section of the paper

paper
ch 10

Chapter 10. Bets

linked from the text

book
ch 12

Chapter 12. Keeping score

linked from the text

book
ep 11

Keeping score

on screen at 0:00 cold open, 3:22 four more cards, 6:28 close

episode
short 9

The why button

0:39 · on screen in the short

short
short 11

Due on the same day

0:35 · on screen in the short

short

relations

13 stored edges

provenance

runs in log/runs
2026-10-24
created2026-10-24-synthesissynthesis
2026-10-24
reviewed2026-10-24-review-fixesmaintenance