one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

definition

A machine is a tree of parts with a removal-order dependency graph, each part carrying a condition or fault state. A job arrives with symptoms; the player uses tests and tools to reveal hidden part states, removes covering parts in valid order, replaces or repairs faulty ones, reassembles, and verifies with a final test. In Car Mechanic Simulator 2018 and its 2021 sequel the player examines engine, suspension, and chassis, removes parts in a realistic order to reach a damaged component, buys a replacement or repairs it at higher levels, and uses a test track to find brake and suspension problems. PC Building Simulator applies the same loop to computers. Unlike diagnosis-treatment, the target is a machine whose state is fully deterministic once revealed. Inputs: fault state, symptoms, tools. Outputs: repaired machine, payment, and experience.

player experience

Methodical, calm problem-solving with a clear finish. Players narrow down causes from symptoms, enjoy the order of unbolting and rebolting parts, and see a fixed machine run again. Learning the real structure of an engine or PC is part of the appeal.

design levers

  • how symptoms map to faults, and how many faults hide behind one symptom
  • tool set and what each test reveals
  • disassembly depth and how many parts block access
  • repair versus replace economics
  • job time limits and payment for partial fixes

failure modes

  • When the game highlights faulty parts directly, diagnosis disappears and only the removal chore remains.
  • Deep disassembly for a single part becomes tedious once the novelty fades.
  • Faults that do not follow from symptoms make diagnosis guesswork.

dynamics

  • Players build mental models of real machine structure and speed up dramatically with experience.
  • Tool unlocks reshape the diagnosis strategy, since better tests skip disassembly.
  • Coupled with economy and workshop progression, choosing which jobs to accept becomes a planning layer.

open questions

  • Can fault states generated from a causal model of the machine, rather than authored per job, produce varied but solvable diagnoses?
  • Could a language-model customer describing symptoms in their own words make diagnosis a real inference task?

appears in

the paper, 2 sections · 1 episode
paper

4. A grammar of simulation games

linked in this section of the paper

paper
paper

5. The structure of the design space

linked in this section of the paper

paper
glossary

Glossary of mechanics

listed under operation & procedure, with its summary

book
ep 2

Where the parts came from

on screen at 5:18 after 2000

episode

relations

1 stored edges
synergy

Wear and breakdown

Breakdowns create the repair work; repair makes wear a skill problem rather than a tax.

sources

1
Wikipedia contributors (2026). Car Mechanic Simulator 2018. Wikipedia

provenance

runs in log/runs
2026-10-24
created2026-10-24-taxonomy-m7taxonomy