one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

parts

10 mechanics, as Big Pharma does them

core · 4

logistics & networks

Conveyor transport

Conveyor belts move materials between machines from intake ports to output ports, and machine order along the belt sets the recipe.

economy & finance

Product development

Each finished drug gets a letter grade from its cure strength, side effects, and market demand, and the player names and prices it.

resources & production

Production chains

Machines raise or lower an ingredient's concentration, combine materials, or transform effects; each effect is active only inside its concentration window on a 0 to 20 scale.

economy & finance

Rival firms

Rival companies release competing drugs that saturate a disease's market and cut demand for the player's product.

supporting · 6

space & construction

Building placement

Machines are placed on a fixed factory floor where space limits line length.

progression & goals

Scenario objectives

Scenarios set targets such as a financial milestone within a set number of years, at several difficulties.

information & legibility

Scouting knowledge

Explorers search for new ingredients, and analysis machines reveal an ingredient's effects and maximum potency.

economy & finance

Supply-demand pricing

Price and sales for each cure depend on demand and how crowded its market is.

progression & goals

Tech tree

A research tree unlocks better machines and other benefits.

core loop

import an ingredient -> route it through machines that change its concentration -> activate cures and remove side effects -> form pills and ship them -> grade and price against market demand and rivals -> research better machines

design notes

Big Pharma's production puzzle is numeric: each ingredient carries cures and side effects that are active only inside concentration windows on a 0 to 20 scale, and machines raise, lower, combine, or transform effects at set concentrations. A line is a sequence of machines on conveyor belts in a fixed floor plan, so the order of operations and the space they take are both constraints. Products are graded from effectiveness, side effects, and market demand, and rival companies release competing drugs that saturate a disease's market. The primary challenge is line layout rather than corporate strategy, which places it in the factory-automation lineage with a business layer.

appears in

the paper, 2 sections · 1 chapter
paper

5. The structure of the design space

linked in this section of the paper

paper
paper

Appendix A. Game catalog

linked in this section of the paper

paper
catalog

The catalog

listed with its year, developer, subgenre, and number of mechanics

book
ch 3

Chapter 3. Old parts

linked from the text

book

sources

1
Wikipedia contributors (2026). Big Pharma (video game). Wikipedia

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gecatalog
2026-10-24
reviewed2026-10-24-review-fixesmaintenance