one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

definition

The player builds a design (a coaster track, a bridge, a machine program), the game runs or analyzes it, and a metric vector is computed from what happened. Metrics gate success, set income, or rank the design. In RollerCoaster Tycoon 2, as documented by OpenRCT2, a test run yields excitement, intensity, and nausea from peak positive, negative, and lateral g, number of drops, highest drop, inversions, and nearby scenery; excitement stops rising after 9 drops and 6 inversions, is cut 25% when intensity exceeds 10 with further cuts at 11, 12, 13.2, and 14.5, and is halved when lateral g exceeds 3.1. Poly Bridge drives vehicles over a bridge and shows member stress under a budget. SpaceChem scores solutions on cycles, reactors, and instructions, and Opus Magnum on cost, cycles, and area. State: the design and its last metric vector; update: re-evaluate on test or edit.

player experience

Build, test, read the numbers, revise. Players learn the hidden physics through the scores, enjoy beating a threshold, and then chase better tradeoffs between metrics that pull against each other.

design levers

  • which metrics exist and how many are orthogonal
  • formula shape, caps, and penalties, such as excitement penalties for excessive intensity
  • hard pass or fail thresholds versus continuous scores
  • when evaluation runs: an explicit test run, continuous re-evaluation, or end of level
  • how much of each metric's derivation the game exposes
  • comparison against other players' results

failure modes

  • Players optimize the formula instead of the fantasy, producing designs that score well but look absurd.
  • A single scalar score collapses the design space onto one optimum.
  • Opaque formulas require community reverse engineering; RollerCoaster Tycoon 2's rating rules are documented in detail only through the OpenRCT2 project.
  • Scores that contradict intuition (a ride that looks thrilling rates low) make the simulation feel arbitrary.

dynamics

  • Designs converge on formula sweet spots, such as stopping at the drop and inversion caps that end excitement gains.
  • Multiple competing metrics produce distinct design schools, such as cheap versus fast solutions in Zachtronics games.
  • When ratings set prices or demand, design quality couples directly to the economy.

open questions

  • Can a learned critic rate open-ended designs on qualities like elegance or thrill that hand formulas miss, without becoming a new exploit target?
  • Does showing per-term contributions to a score widen or narrow the range of designs players explore?

appears in

the paper, 2 sections · 1 episode
paper

4. A grammar of simulation games

linked in this section of the paper

paper
paper

5. The structure of the design space

linked in this section of the paper

paper
glossary

Glossary of mechanics

listed under space & construction, with its summary

book
ep 3

Families across genres

on screen at 3:50 odd couples

episode

relations

2 stored edges
synergy

Modular assembly

Rating the assembled design closes the build-test loop.

synergy

Structural integrity

Stress and load ratings turn structural rules into a score (Poly Bridge).

sources

3
OpenRCT2 contributors (2026). Ride rating calculation. OpenRCT2 wiki (GitHub)
Wikipedia contributors (2026). SpaceChem. Wikipedia
Wikipedia contributors (2026). Opus Magnum. Wikipedia

provenance

runs in log/runs
2026-10-24
created2026-10-24-taxonomy-m4taxonomy