one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

definition

Structural elements form a connectivity graph rooted at grounded elements. Three update rules are common. Connectivity only: an element with no path to ground falls, as in Dwarf Fortress cave-ins and in Teardown, where disconnected voxel pieces become physics bodies. Decaying support: support propagates outward and drops by a material-specific amount per connection, and pieces past the limit collapse; Valheim shows this with a color scale from blue (grounded) to red (at the limit) while the hammer is equipped, and stone and core wood carry farther than wood. Load and stress: a physics solve computes member forces and breaks members past their strength, as in Poly Bridge. Collapse removes elements, spawns debris or rigid bodies, and re-checks dependents, which can cascade.

player experience

Building with gravity in mind. Players add pillars, braces, and stronger materials, read the support overlay, and feel tension when extending a span. Collapses are spectacular, and demolition becomes a tactic.

design levers

  • propagation model: connectivity only, per-step decay, or physical stress
  • per-material strength, maximum span, and support loss per connection
  • what counts as ground or an anchor
  • collapse resolution: instant removal, debris, or simulated rigid bodies
  • visualization of support before failure

failure modes

  • Connectivity-only models let large structures stand on a few voxels; reviewers noted Teardown does not model compressive stress.
  • Per-step decay limits feel arbitrary when they do not match the visual mass of the structure.
  • Cascading collapse destroys hours of player work with no warning or undo.
  • Large collapses cause frame-time spikes.

dynamics

  • Attackers and players target supports, turning integrity into a combat and demolition system.
  • Material limits shape architectural styles, such as regular pillars and stone bases in Valheim halls.
  • Fire, explosions, and digging couple into chained collapses.

open questions

  • Can learned surrogates of finite-element stress make physically plausible load paths affordable in large player-built structures?
  • What collapse warnings preserve tension without making failure trivial to avoid?

appears in

the paper, 2 sections · 1 episode
paper

4. A grammar of simulation games

linked in this section of the paper

paper
paper

5. The structure of the design space

linked in this section of the paper

paper
glossary

Glossary of mechanics

listed under space & construction, with its summary

book
ep 3

Families across genres

on screen at 3:48 odd couples

episode

relations

1 stored edges
synergy

Voxel destruction

Destruction matters when removing a piece can collapse what it supported (Teardown).

sources

1
Wikipedia contributors (2026). Teardown (video game). Wikipedia

provenance

runs in log/runs
2026-10-24
created2026-10-24-taxonomy-m4taxonomy