one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

parts

17 mechanics, as inZOI does them

core · 2

narrative & generation

Generative content on demand

Text prompts generate patterns and images for outfits, props, and furniture; 2D images become 3D in-game objects; uploaded video becomes character motion.

agents & behavior

Needs decay

Eight needs (hunger, hygiene, bathroom, fun, social, energy, sleep, recognition) decay and drive Zois' free-will choices.

supporting · 15

agents & behavior

Agent skills

space & construction

Building placement

Build mode places walls, roofs, stairs, fences, and gates; city edit changes streets, properties, and weather.

progression & goals

Career ladder

Careers include active jobs.

environment & ecology

Contagion

The developers list disease, alongside rumors and trends, among the outcomes that spread through Zois' autonomous interactions.

multiplayer & persistence

Content sharing

Canvas is the in-game platform for sharing characters, homes, and stories.

control & automation

Direct avatar control

Players can switch from point-and-click orders to direct control of a Zoi or a vehicle.

social relations

Gossip propagation

Autonomous interactions generate rumors that spread among Zois.

population & lineage

Lifecycle and aging

Zois age and die.

social relations

Natural-language interaction

An on-device small language model lets the player type prompts that influence a Zoi's thoughts and actions.

population & lineage

Off-screen life progression

City-wide free will keeps Zois across the city living autonomously while the player directs one household, producing rumors, trends, and disease; the fidelity of the update for distant Zois is not documented.

agents & behavior

Personality traits

Personality and life experience shape each Zoi's actions and relationships.

social relations

Relationship values

social relations

Romance and family

agents & behavior

Utility action selection

core loop

create Zois and build homes -> Zois act on needs and personality -> player directs actions or prompts thoughts -> jobs, relationships, rumors, and illness move through the city -> edit the city and generate new items -> share on Canvas

design notes

inZOI casts the player as an intern at AR Company who manages a city of virtual people and its karma system. It pairs a Sims-style needs model (hunger, hygiene, bathroom, fun, social, energy, sleep, recognition) with city-scale free will that the developers say produces rumors, trends, and disease, plus optional direct control of a Zoi or vehicle. Generative models sit mainly in the creation layer: text prompts generate patterns and images for clothing and furniture, 2D images convert to 3D props, and an on-device small language model lets typed prompts steer a Zoi's thoughts and actions. City-wide progression of unplayed Zois is the offscreen-life-progression mechanic; karma has no mechanic id.

appears in

the paper, 4 sections · 7 chapters · 4 episodes
paper

5. The structure of the design space

linked in this section of the paper

paper
paper

7. The technique landscape, 2019 to 2026

linked in this section of the paper

paper
paper

8. Where the techniques land

linked in this section of the paper

paper
paper

Appendix A. Game catalog

linked in this section of the paper

paper
catalog

The catalog

listed with its year, developer, subgenre, and number of mechanics

book
ch 3

Chapter 3. Old parts

named in the text

book
ch 4

Chapter 4. Families

linked from the text

book
ch 6

Chapter 6. Five ceilings

linked from the text

book
ch 7

Chapter 7. What shipped

linked from the text

book
ch 8

Chapter 8. Where AI lands

named in the text

book
ch 10

Chapter 10. Bets

linked from the text

book
ch 12

Chapter 12. Keeping score

linked from the text

book
ep 3

Families across genres

on screen at 4:20 odd couples

episode
ep 6

What AI shipped

on screen at 2:22 places, objects, and motion, 3:05 characters that talk, 5:56 what writes into the simulation, 7:15 how it was received

episode
ep 7

Where AI lands

on screen at 1:48 seven kinds of change, 4:46 what they'd change

episode
ep 11

Keeping score

on screen at 4:01 four more cards

episode

relations

1 stored edges
influenced by

sources

2
Wikipedia contributors (2026). inZOI. Wikipedia
inZOI Studio (2025-03). inZOI on Steam. Steam

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gccatalog
2026-10-24
reviewed2026-10-24-review-fixesmaintenance
2026-10-28
reviewed2026-10-28-verify-ai-charactersverification