one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

parts

12 mechanics, as Autonauts does them

core · 5

resources & production

Goods consumption

Housed Folk consume food whose satiation lasts from 10 seconds (water) to 120 seconds (apple pie, cooked fish) and need baths after messy meals; each Folk is either fully happy or unhappy.

space & construction

Modular assembly

Bots are built from a head, body, and drive at Mk 0 to Mk 3 that set instruction limit and search range, hand and backpack slots, and speed, battery, and recharge time, with upgrade slots for brain, sensor, speed, and energy parts.

control & automation

Player programming

Bots learn a task by recording the player's demonstrated actions as Scratch-style blocks that the player edits into loops and conditions; the bot's head caps the number of instructions at 12 to 32 plus brain upgrades.

resources & production

Production chains

Workbenches and crafting stations turn crops, clay, wood, and other materials into tools, pottery, baked food, and clothing through multi-step recipes that bots run in chains.

control & automation

Programming by demonstration

Bots watch the player perform a task and record it as Scratch-style blocks, which the player edits into loops and conditions; this teaching step is the game's main interface to automation.

supporting · 7

biology & health

Animal husbandry

Animal husbandry and fishing supply food and materials alongside farming.

resources & production

Crop cultivation

Bots plant, grow, and harvest crops that feed cooking chains.

control & automation

Direct avatar control

The player's Autonaut walks the map, carries items, and performs each task once so bots can learn it.

control & automation

Execution budget

A bot's head caps its program at 12 to 32 instructions, raised by brain upgrades, so longer routines need better-built bots.

resources & production

Hand crafting

The Autonaut harvests sticks and stone and crafts the first tools, workbenches, and bot parts from blueprints before bots take over.

multiplayer & persistence

Modding API

Players share Automods, including bots and scripts, on Steam Workshop.

progression & goals

Tech tree

Research unlocks new buildings, recipes, and bot parts, and bots can be programmed to do science.

core loop

gather sticks and stone by hand -> craft tools and a workerbot -> teach the bot a task by demonstrating it -> edit the visual script into a loop -> chain bots into farming, crafting, and cooking lines -> supply Folk with food, housing, and care -> unlock new buildings and bot parts

design notes

Autonauts, from Denki and designers Gary Penn and Aaron Puzey, makes automation a matter of teaching: the player performs an action while a bot watches, the bot records it as blocks in a Scratch-style visual language, and the player adds repeat loops and conditions so the routine runs unattended. Programs are bounded by bot hardware: the head sets maximum instructions (12 at Mk 0 to 32 at Mk 3, raised by brain upgrades) and search range, the body sets hand, backpack, and upgrade slots, and the drive sets speed, battery, and recharge time, so better routines need better-built bots. Folk are the demand side, consuming food that lasts from 10 seconds for water to 120 seconds for apple pie or cooked fish and needing housing and baths, and they are either fully happy or unhappy. Colonise mode introduces components step by step, while Free and Creative modes unlock everything.

appears in

the paper, 2 sections · 2 chapters
paper

5. The structure of the design space

linked in this section of the paper

paper
paper

Appendix A. Game catalog

linked in this section of the paper

paper
catalog

The catalog

listed with its year, developer, subgenre, and number of mechanics

book
ch 2

Chapter 2. Six layers

linked from the text

book
ch 4

Chapter 4. Families

linked from the text

book

claims

1 with sources
c01medium

A public demo was released on itch.io on 2017-07-05 and the full PC game on Steam on 2019-10-17; `year` records the 2019 release rather than the demo. Nintendo Switch, PlayStation 4, and Xbox One versions released on 2022-06-16.

src-wikipedia-autonauts, src-steam-2026-autonauts, src-dekudeals-2026-autonauts

sources

6
Wikipedia contributors (2026). Autonauts (Denki article). Wikipedia
(2026). Autonauts. Steam
(2019-10-18). OUT NOW: Autonauts (Denki). The Scottish Games Network
Autonauts Wiki contributors (2026). Bots. Autonauts Wiki
Autonauts Wiki contributors (2026). Folk. Autonauts Wiki
(2026). Autonauts. Deku Deals

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-ghcatalog
2026-10-25
reviewed2026-10-25-contributor-readinessmaintenance