one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

thesis

Simulation games describe rich internal states (injured, exhausted, carrying heavy loads) but show them with a handful of canned animations, which undermines legibility and attachment. Learned physics-based controllers can produce motion conditioned on state at scale, so an agent with a leg wound limps believably and a tired hauler slows and stumbles.

design sketch

Agent animation is driven by a learned controller conditioned on body-model state, load, and mood. The inspector shows the same state the motion expresses. Crowds use cheaper approximations at distance.

validation experiment

Drive 200 agents with a learned controller conditioned on three state variables; measure frame cost and whether observers can identify agent state from motion alone. Success: 80 percent identification at under 2 ms per frame.

key risks

  • Runtime cost at crowd scale.
  • Uncanny motion worse than stylized animation.
  • Physics instability in edge cases.

falsifiable prediction

by 2029-06-30

A management or colony sim will ship learned physics-based motion for its simulated population.

Feature first shipped after 2026-10-24 in a title with at least 1,000 Steam user reviews; developer documentation names learned motion control (a trained policy driving a physics character) for population agents, not only motion-matched animation.

open

appears in

the paper, 2 sections · 2 chapters
paper

9. Opportunities

linked in this section of the paper

paper
paper

11. Predictions and research agenda

linked in this section of the paper

paper
ch 10

Chapter 10. Bets

linked from the text

book
ch 12

Chapter 12. Keeping score

linked from the text

book

relations

11 stored edges

provenance

runs in log/runs
2026-10-24
created2026-10-24-synthesissynthesis
2026-10-24
reviewed2026-10-24-review-fixesmaintenance