one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

parts

8 mechanics, as From Dust does them

core · 3

environment & ecology

Hydrology

Water flows over the terrain, erodes it, and floods low ground and villages; tsunamis sweep across islands.

physics & materials

Material interactions

Lava cools into solid rock, water erodes soil, fire burns vegetation, and powers can jellify or remove water.

space & construction

Terraforming

The Breath picks up and deposits sand, water, and lava in real time to build land bridges, dams, and barriers.

supporting · 5

environment & ecology

Fire spread

Wildfires spread through vegetation and can be extinguished.

control & automation

God powers

Powers such as jellifying water are granted by completing objectives; magical stones protect against water and fire.

risk & failure

Random disasters

Tsunamis and eruptions, announced shortly before by shamans.

progression & goals

Scenario objectives

Each map is cleared by settling every totem to open a portal.

control & automation

Unit commands

Villagers are sent to totems to found villages.

core loop

carry sand, water, and lava with the Breath -> reshape terrain to open paths -> send villagers to totems to found villages -> vegetation spreads across soil -> divert tsunamis, floods, fires, and eruptions -> unlock powers and reach the portal

design notes

Designed by Eric Chahi and presented as a spiritual successor to Populous, it replaces discrete land raising with a continuous material simulation: water flows and erodes, lava cools into solid rock, and soil lets vegetation spread once a village is founded, fast enough that islands can be reshaped within minutes. The cursor, called the Breath, carries matter and changes appearance to match it, replacing a conventional HUD. Disasters are announced shortly before they hit, so each map alternates between building and short preparation windows.

appears in

the paper, 2 sections · 3 chapters
paper

5. The structure of the design space

linked in this section of the paper

paper
paper

Appendix A. Game catalog

linked in this section of the paper

paper
catalog

The catalog

listed with its year, developer, subgenre, and number of mechanics

book
ch 2

Chapter 2. Six layers

linked from the text

book
ch 3

Chapter 3. Old parts

linked from the text

book
ch 4

Chapter 4. Families

linked from the text

book

relations

1 stored edges
influenced by

sources

1
Wikipedia contributors (2026). From Dust. Wikipedia

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gbcatalog