one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

parts

15 mechanics, as Pharaoh does them

core · 3

environment & ecology

Hydrology

A yearly Nile flood waters floodplain farms; irrigation ditches extend fertile land, and Osiris can raise or lower the flood quality.

population & lineage

Population strata

Housing improves in level when demands for goods, services, and surroundings are met.

logistics & networks

Walker service delivery

Fire marshals, constables, and other service walkers roam roads from their buildings and cover the houses they pass.

supporting · 12

space & construction

Building placement

resources & production

Crop cultivation

Floodplain and meadow farms yield by fertility and season.

environment & ecology

Fire spread

resources & production

Goods consumption

Houses need food and goods to advance.

economy & finance

Labor market

Buildings and monument crews draw workers from housing.

progression & goals

Megaproject sink

Monuments such as pyramids need delivered materials and worker crews over in-game years, and many missions require completing them.

resources & production

Production chains

progression & goals

Scenario objectives

Missions set population, rating, and monument goals.

environment & ecology

Seasons

The flood season fixes when floodplain land can be farmed.

resources & production

Storage and buffers

economy & finance

Trade routes

Raw materials and goods trade with other cities for money.

core loop

lay out housing, roads, and floodplain farms -> the yearly Nile flood waters the farms -> walkers deliver services, food, and goods to houses -> houses evolve and pay taxes -> appease five gods and build monuments to meet mission goals

design notes

Pharaoh reuses Caesar III's walker model and adds a calendar driven by the Nile: floodplain farms can only be worked between floods, irrigation ditches raise fertility, and the god Osiris can improve or worsen the flood. Monuments need worker facilities and delivered materials and take in-game years, a construction-logistics system with no exact taxonomy match (see run proposal). Five gods (Ra, Bast, Osiris, Ptah, Seth) grant gifts when appeased with shrines and temples and send disasters when angered.

appears in

the paper, 2 sections · 3 chapters
paper

5. The structure of the design space

linked in this section of the paper

paper
paper

Appendix A. Game catalog

linked in this section of the paper

paper
catalog

The catalog

listed with its year, developer, subgenre, and number of mechanics

book
ch 4

Chapter 4. Families

linked from the text

book
ch 5
book
ch 9

Chapter 9. Vacant lots

linked from the text

book

relations

1 stored edges
influenced by

sources

1
Wikipedia contributors (2026). Pharaoh (video game). Wikipedia

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gacatalog
2026-10-24
reviewed2026-10-24-review-fixesmaintenance