one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

parts

14 mechanics, as Farthest Frontier does them

core · 3

environment & ecology

Contagion

Dysentery, cholera, tetanus, rabies, frostbite, and plague spread or strike based on water, clothing, rats, and healer coverage.

resources & production

Crop cultivation

Twelve crops with rotation to preserve soil fertility; fields improve by clearing weeds and rocks and adjusting the soil mix.

resources & production

Goods consumption

Nineteen food types; diet variety, including berries and greens against scurvy, is needed for health.

supporting · 11

risk & failure

Adaptive threat scaling

Rising prosperity draws stronger raiders and foreign armies; difficulty is adjustable and pacifist mode removes them.

space & construction

Building placement

space & construction

Decoration and beauty

Desirability from surroundings gates housing upgrades.

population & lineage

Population strata

Housing and the town center advance through tiers as prosperity and desirability grow.

resources & production

Production chains

conflict & defense

Raid defense

Palisades, stone walls, towers, barracks, and equipped soldiers.

environment & ecology

Seasons

resources & production

Storage and buffers

progression & goals

Tech tree

A tree of over 140 points of upgrades.

economy & finance

Trade routes

Crafted goods are traded for resources the town lacks.

core loop

gather, hunt, forage, and farm -> rotate crops to hold soil fertility -> feed a varied diet and supply clean water, clothing, and healers against disease -> upgrade housing and the town center as desirability rises -> fortify against raiders drawn by prosperity

design notes

Farthest Frontier makes public health the main failure path: dysentery, cholera, tetanus, rabies, frostbite, and bubonic plague each have causes the player can address with clean water, clothing and shoes, healers, and rat catchers. Farming adds soil state, with 12 crops that must be rotated and fields improved by clearing weeds and rocks, and 19 food types with berries and greens preventing scurvy. Prosperity raises raider strength, so growth itself increases military pressure.

appears in

the paper, 2 sections
paper

5. The structure of the design space

linked in this section of the paper

paper
paper

Appendix A. Game catalog

linked in this section of the paper

paper
catalog

The catalog

listed with its year, developer, subgenre, and number of mechanics

book

sources

2
Wikipedia contributors (2026). Farthest Frontier. Wikipedia
Crate Entertainment (2026). Farthest Frontier on Steam. Steam

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gacatalog
2026-10-24
reviewed2026-10-24-review-fixesmaintenance