one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

parts

15 mechanics, as Manor Lords does them

core · 2

resources & production

Crop cultivation

Fields depend on soil fertility per crop; rotation and fallow maintain yields, and overuse exhausts soil.

space & construction

Zoning

Residential plots drawn along roads are divided into burgage plots that families build on and extend with backyard production.

supporting · 13

space & construction

Building placement

governance & policy

Citizen satisfaction

Approval responds to supply, taxes, and tithes.

resources & production

Goods consumption

Households need basic goods and luxuries; shortfalls lower satisfaction.

resources & production

Production chains

Raw materials pass through workshops into goods, weapons, and armor.

conflict & defense

Raid defense

Bandit raids threaten the town and loot stores.

resources & production

Renewable regrowth

Hunting grounds depend on animal populations; overexpansion drives deer away and deforests land.

logistics & networks

Road networks

Roads curve freely and plots and buildings take their shape from them.

environment & ecology

Seasons

Spring rains and winter snow change work and needs.

resources & production

Storage and buffers

economy & finance

Taxation

Six tax types, a yearly King's tax, and tithes on villagers.

economy & finance

Trade routes

Surpluses sold to traveling merchants; imports and exports balanced through trade.

control & automation

Unit commands

Real-time battles with fatigue, weather, and equipment; retinue, mercenaries, and militia drawn from townspeople.

core loop

draw curved roads and burgage plots -> families move in and staff workplaces -> fields, backyard extensions, and production chains feed the market -> taxes, tithes, and trade fund a retinue -> defend against bandits and rival lords

design notes

Manor Lords drops the zoning grid: the player draws plots against freely curved roads, the game divides them into burgage plots, and households extend them with backyard gardens, chickens, or goats, so housing is also production. Fields carry soil fertility per crop that rotation preserves, and hunting depends on animal populations that overexpansion drives away. Militia levies come from the town's own families, so each battle death is a lost worker; the game remained in early access as of August 2026.

appears in

the paper, 2 sections · 3 chapters · 1 episode
paper

5. The structure of the design space

linked in this section of the paper

paper
paper

Appendix A. Game catalog

linked in this section of the paper

paper
catalog

The catalog

listed with its year, developer, subgenre, and number of mechanics

book
ch 1

Chapter 1. Same parts

linked from the text

book
ch 4

Chapter 4. Families

linked from the text

book
ch 9

Chapter 9. Vacant lots

linked from the text

book
ep 8

Vacant lots

on screen at 1:01 the missing story

episode

sources

2
Wikipedia contributors (2026). Manor Lords. Wikipedia
Slavic Magic, Hooded Horse (2026). Manor Lords on Steam. Steam

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gacatalog
2026-10-24
reviewed2026-10-24-review-fixesmaintenance