one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

definition

Owns one or more competitor companies, each with cash, assets, market presence, and strategy parameters such as aggressiveness, expansion rate, and pricing policy. Each turn or tick a rival evaluates opportunities, builds or buys capacity, sets prices, and competes for the same customers, so market share splits by relative price, quality, coverage, and brand. Rivals can go bankrupt, be bought, or buy the player. Railroad Tycoon (1990) has rival railroad barons who try to drive the player out through stock dealings and rate wars. Capitalism (1995) lets the player set rivals' competence and managerial style from very aggressive to conservative and makes being bought out a loss. Transport Tycoon's AI companies build competing routes, and Offworld Trading Company's rivals contest the same resources and prices.

player experience

Having someone to beat. The player watches rivals enter their markets, cuts prices or raises quality to hold share, and sometimes waits for a rival to overextend before striking. Victory becomes relative, which gives the sandbox a scoreboard.

design levers

  • number of rivals and their strategy profiles (aggressive, conservative, specialist)
  • whether rivals obey the same rules and economics as the player or receive bonuses
  • responsiveness: how quickly rivals react to price cuts or new entrants
  • interaction channels: price, location, stock, sabotage, poaching staff
  • bankruptcy and merger rules for rivals

failure modes

  • Passive AI that never contests markets turns competition into decoration.
  • AI that receives hidden resource bonuses feels unfair once players notice it.
  • Rivals that keep building in unprofitable markets go bankrupt early and leave the player alone.

dynamics

  • Price wars drive margins toward zero until one firm exits, after which prices rebound.
  • Market leaders gain economies of scale that compound their lead.
  • Rivals entering a player's niche push the player to diversify into new markets.

open questions

  • Can LLM or RL-driven firms pursue legible strategies (cornering a supply, undercutting, collusion) that players can read and counter?
  • How should rival competence scale with difficulty without hidden bonuses?

appears in

the paper, 3 sections · 2 chapters · 3 episodes
paper

4. A grammar of simulation games

linked in this section of the paper

paper
paper

5. The structure of the design space

linked in this section of the paper

paper
paper

8. Where the techniques land

linked in this section of the paper

paper
glossary

Glossary of mechanics

listed under economy & finance, with its summary

book
ch 8

Chapter 8. Where AI lands

linked from the text

book
ch 9

Chapter 9. Vacant lots

linked from the text

book
ep 2

Where the parts came from

on screen at 3:15 the founding games

episode
ep 3

Families across genres

on screen at 4:44 series and descendants

episode
ep 7

Where AI lands

on screen at 5:33 the economic core

episode

relations

1 stored edges
synergy

Supply-demand pricing

Competitors move prices, turning a market into a strategic game.

sources

3
Wikipedia contributors (2026). Railroad Tycoon (video game). Wikipedia
Wikipedia contributors (2026). Capitalism (video game). Wikipedia
Wikipedia contributors (2026). Offworld Trading Company. Wikipedia

provenance

runs in log/runs
2026-10-24
created2026-10-24-taxonomy-m2taxonomy