one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

parts

8 mechanics, as A Tale in the Desert does them

core · 3

multiplayer & persistence

Persistent shared world

The world runs in Tellings that average about a year and a half and end in a full wipe; disciplines with 127 participants can propose a new test for the next Telling.

governance & policy

Player legislation

Laws use a controlled variant of Nomic: players write petitions that need a set number of signatures before a vote, and passed laws can restrict options, change ownership, or ban players; an elected Demi-Pharaoh can ban up to seven characters.

multiplayer & persistence

Seasonal world reset

The world runs in Tellings that average about 18 months and end in a full wipe, and what players achieved shapes the rules of the next Telling.

supporting · 5

governance & policy

Elections

A Demi-Pharaoh is elected roughly monthly through the Test of the Demi-Pharaoh.

resources & production

Hand crafting

multiplayer & persistence

Player organizations

resources & production

Production chains

resources & production

Resource extraction

Players gather wood, mine, and harvest flax.

core loop

gather wood, stone, flax, and other materials -> craft tools and build production structures -> pass discipline tests, many involving other players -> propose petitions and vote on laws -> build monuments -> the Telling ends and the world resets

design notes

ATITD has no combat; competition runs through seven tests in each discipline, some of which require cooperation, voting, or mass participation, and through player-written law. Seven Monuments built by players who reach Oracle rank end the Telling, after which the world is wiped and the next Telling can change the rules. Discipline tests and periodic world resets are not yet mechanics in the taxonomy (proposal seasonal-world-reset).

appears in

the paper, 3 sections · 3 chapters · 1 episode
paper

4. A grammar of simulation games

linked in this section of the paper

paper
paper

5. The structure of the design space

linked in this section of the paper

paper
paper

Appendix A. Game catalog

linked in this section of the paper

paper
catalog

The catalog

listed with its year, developer, subgenre, and number of mechanics

book
ch 3

Chapter 3. Old parts

linked from the text

book
ch 4

Chapter 4. Families

named in the text

book
ch 10

Chapter 10. Bets

linked from the text

book
ep 2

Where the parts came from

on screen at 4:38 after 2000

episode

sources

1
Wikipedia contributors (2026). A Tale in the Desert. Wikipedia

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gicatalog