one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

parts

15 mechanics, as Workers & Resources: Soviet Republic does them

core · 3

resources & production

Production chains

Over 30 commodities are extracted, processed, and stored in staffed plants.

economy & finance

Trade routes

Exports and imports pass through customs houses at Eastern (rubles) and Western (dollars) borders.

logistics & networks

Vehicle routes and schedules

Trucks, trains, ships, and aircraft are assigned to depots and routes that move goods and workers between buildings.

supporting · 12

space & construction

Building placement

governance & policy

Citizen satisfaction

Health and happiness decide whether citizens stay; low loyalty raises crime and lowers work efficiency.

logistics & networks

Conveyor transport

Conveyors move ores and bulk goods between facilities.

population & lineage

Education and workforce

Optional complex education gates skilled jobs.

logistics & networks

Fluid pipe networks

Liquids, water, and heating travel through pipes and tanks.

resources & production

Goods consumption

Citizens need food, clothing, and alcohol from shops.

logistics & networks

Public transit lines

Buses, trams, trains, subways, ships, and planes carry citizens.

logistics & networks

Rail signaling

Rail signals and interchanges govern shared track.

environment & ecology

Seasons

Optional seasons raise heating demand in winter.

resources & production

Storage and buffers

economy & finance

Supply-demand pricing

Flooding one market lowers returns there.

core loop

set up construction offices and deliver materials to sites -> extract and process over 30 commodities by truck, rail, conveyor, and pipe -> house citizens near jobs and transit -> supply food, clothing, heat, and services to keep health, happiness, and loyalty -> export at customs for rubles or dollars -> import what the republic lacks

design notes

Workers & Resources treats construction itself as logistics: buildings and roads need delivered concrete, steel, and prefab panels plus workers from the player's construction offices, or imported foreign labor at a cost, a system the taxonomy lacks (see run proposal). Over 30 commodities move by mode suited to their form (pipes and tanks for liquids, conveyors and trucks for ores, covered vehicles for goods), so freight network design is the main puzzle. Trade runs through East and West customs houses, flooding one bloc's market lowers returns, and heating demand rising in winter ties utilities to the calendar.

appears in

the paper, 2 sections · 2 chapters
paper

5. The structure of the design space

linked in this section of the paper

paper
paper

Appendix A. Game catalog

linked in this section of the paper

paper
catalog

The catalog

listed with its year, developer, subgenre, and number of mechanics

book
ch 1

Chapter 1. Same parts

linked from the text

book
ch 9

Chapter 9. Vacant lots

linked from the text

book

sources

2
Wikipedia contributors (2026). Workers & Resources: Soviet Republic. Wikipedia
3Division, Hooded Horse (2026). Workers & Resources: Soviet Republic on Steam. Steam

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gacatalog
2026-10-24
reviewed2026-10-24-review-fixesmaintenance