one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

definition

Owns a lot (item, quantity, optional reserve price), the standing bids, and a clock. Bidders submit or raise bids under a format: ascending open outcry, sealed bid, descending price, or a timed listing with a buyout price. When the clock ends or no bidder will go higher, the rule assigns the lot to the winner, transfers money, and settles fees. AI bidders bid up to a valuation computed from their needs and cash. M.U.L.E. (1983) runs real-time auctions for each resource, breaks ties in favor of the trailing player, and lets players who withhold supply raise prices on later turns; its designers replaced land auctions with one free plot per turn because auctioning land fed a runaway loop. MMO auction houses such as World of Warcraft's use timed listings with a minimum bid and an optional buyout price.

player experience

Reading rivals. The player estimates what a lot is worth to each competitor, decides how far to push the price, and feels the sting of overpaying or the relief of a bargain. In real-time formats such as M.U.L.E. bidding is a test of nerve and timing; in timed listings it becomes patient sniping and undercutting.

design levers

  • auction format (ascending, sealed-bid first or second price, descending, timed listing with buyout)
  • tie-breaking and catch-up rules, such as awarding ties to the trailing player
  • reserve prices, minimum increments, and listing fees or deposits that act as money sinks
  • auction duration and whether bidding happens in real time or between turns
  • AI bidder valuation function and how much cash it holds back
  • which goods are auctioned versus sold at fixed prices or granted for free

failure modes

  • Auctioning productive assets such as land lets the richest player buy more production, the snowball M.U.L.E.'s designers removed by granting free plots.
  • AI bidders with simple valuation rules can be baited into overpaying or never compete, so auctions become trivial.
  • Long timed auctions in MMOs reward bots and last-second sniping over judgment.
  • Collusion between human bidders suppresses prices when the rules cannot detect it.

dynamics

  • Withholding supply from an auction raises clearing prices on later rounds, enabling deliberate shortage play.
  • Bidding wars between two rivals let a third party buy cheaply elsewhere.
  • Reserve prices and fees act as money sinks that slow inflation in persistent economies.

open questions

  • Can LLM bidders with private valuations and bluffing make single-player auctions as tense as multiplayer ones?
  • Which catch-up rules (tie-breaks, budget caps) prevent auction snowballs without feeling arbitrary?

appears in

the paper, 2 sections · 3 chapters · 2 episodes
paper

4. A grammar of simulation games

linked in this section of the paper

paper
paper

5. The structure of the design space

linked in this section of the paper

paper
glossary

Glossary of mechanics

listed under economy & finance, with its summary

book
ch 3

Chapter 3. Old parts

named in the text

book
ch 4

Chapter 4. Families

named in the text

book
ch 8

Chapter 8. Where AI lands

named in the text

book
ep 2

Where the parts came from

on screen at 3:15 the founding games

episode
ep 3

Families across genres

on screen at 4:44 series and descendants

episode

sources

1
Wikipedia contributors (2026). M.U.L.E.. Wikipedia

provenance

runs in log/runs
2026-10-24
created2026-10-24-taxonomy-m2taxonomy