the-long-dark game sourced
The Long Dark
A first-person wilderness survival sim set in frozen northern Canada where the player manages warmth, calories, thirst, fatigue, and afflictions against cold, weather, and wildlife.
parts
10 mechanics, as The Long Dark does themcore · 3
Permadeath
In Survival mode the save is deleted on death; a later DLC option allows up to three resurrections per save at a difficulty cost, and Misery mode always uses permadeath.
Survival meters
Warmth, fatigue, hunger, and thirst feed one condition stock; when a need is empty, condition drains per hour (warmth 20%, fatigue 1%, hunger 1%, thirst 2%), and afflictions such as hypothermia, frostbite, and dysentery drain or cap it.
Weather
Wind, falling temperatures, and blizzards change how fast warmth drops and how far the player can travel; nights are significantly colder.
supporting · 7
Day-night cycle
Nights are darker and colder, shaping travel and shelter.
Deposit depletion
Manufactured supplies are finite, so long runs shift from looting to hunting and crafting.
Direct avatar control
Hand crafting
Hides, guts, and wood are crafted into clothing, tools, and arrows.
Modding API
No official API; mods load through the de facto MelonLoader.
Spoilage
Food loses condition over time.
Wear and breakdown
Clothing and tools lose condition with use and must be repaired.
core loop
explore a frozen region -> scavenge, hunt, and harvest -> manage calories, thirst, fatigue, and warmth -> weather, night, and wildlife threaten condition -> craft, repair, and shelter -> survive another day until death
design notes
Survival mode has no zombies or authored goal; the cold, wildlife, and dwindling supplies are the opposition, and death deletes the save. All needs feed a single condition stock: an empty warmth bar drains condition about 20% per hour while empty hunger or fatigue drain about 1% and thirst 2%, so cold is the fast killer and food is the slow one. Time is treated as the scarce resource because every action costs calories and in-game hours. The episodic Wintermute story mode has no permadeath.