foundation game sourced
Foundation
A gridless medieval city builder in which painted zones grow homes organically, monuments are assembled from modular parts, and the village advances along Labor, Clergy, or Kingdom estates.
parts
9 mechanics, as Foundation does themcore · 2
Modular assembly
Buildings and monuments are assembled from individual parts whose choice sets function and appearance.
Zoning
A painting tool marks areas for homes, roads, patrol routes, and forest extraction; homes fill residential zones organically.
supporting · 7
Building placement
Buildings are placed and rotated without a grid.
Goods consumption
Milestone unlocks
Progress unlocks through tiers guided by a book, along Labor, Clergy, or Kingdom estates.
Pause and speed control
Production chains
Taxation
Trade routes
Trade with neighboring villages.
core loop
paint residential, road, patrol, and forestry zones -> villagers build homes inside them -> assign workers and production chains -> trade with neighbors and pay taxes -> advance Labor, Clergy, or Kingdom estates -> assemble monuments from parts
design notes
Foundation separates intent from layout: the player paints areas for homes, roads, patrols, and forestry, and housing appears inside them without a grid. Major buildings are not fixed footprints but assemblies of parts, so a monument's function and capacity follow from the modules chosen. Progress runs along three estates, which can be specialized or combined.