one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

parts

9 mechanics, as Foundation does them

core · 2

space & construction

Modular assembly

Buildings and monuments are assembled from individual parts whose choice sets function and appearance.

space & construction

Zoning

A painting tool marks areas for homes, roads, patrol routes, and forest extraction; homes fill residential zones organically.

supporting · 7

space & construction

Building placement

Buildings are placed and rotated without a grid.

resources & production

Goods consumption

progression & goals

Milestone unlocks

Progress unlocks through tiers guided by a book, along Labor, Clergy, or Kingdom estates.

resources & production

Production chains

economy & finance

Taxation

economy & finance

Trade routes

Trade with neighboring villages.

core loop

paint residential, road, patrol, and forestry zones -> villagers build homes inside them -> assign workers and production chains -> trade with neighbors and pay taxes -> advance Labor, Clergy, or Kingdom estates -> assemble monuments from parts

design notes

Foundation separates intent from layout: the player paints areas for homes, roads, patrols, and forestry, and housing appears inside them without a grid. Major buildings are not fixed footprints but assemblies of parts, so a monument's function and capacity follow from the modules chosen. Progress runs along three estates, which can be specialized or combined.

appears in

the paper, 2 sections
paper

5. The structure of the design space

linked in this section of the paper

paper
paper

Appendix A. Game catalog

linked in this section of the paper

paper
catalog

The catalog

listed with its year, developer, subgenre, and number of mechanics

book

sources

2
Wikipedia contributors (2026). Foundation (video game). Wikipedia
Polymorph Games (2026). Foundation on Steam. Steam

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gacatalog
2026-10-24
reviewed2026-10-24-review-fixesmaintenance