one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

parts

3 mechanics, as Job Simulator does them

core · 2

control & automation

Direct avatar control

The player's tracked head and hands are the avatar at a room-scale workstation; a smaller human mode adjusts reach.

physics & materials

Rigid-body physics

Most objects within reach can be picked up and manipulated with tracked controllers, fixed appliances expose buttons, levers, and dials, and post-game modifiers change the physics.

supporting · 1

progression & goals

Scenario objectives

Four jobs (Office Worker, Gourmet Chef, Store Clerk, Auto Mechanic) each run a sequence of task requests from job bots.

core loop

job bot gives a task -> grab and manipulate objects with tracked hands -> appliances and props react physically -> task completes -> next task until the job ends

design notes

Included as a boundary case for its interaction model: nearly every object within reach is a physics object that can be picked up, thrown, or combined, and fixed appliances expose buttons, levers, and dials. Tasks are authored and loose, so variety comes from physical improvisation such as choosing pizza toppings or tire styles rather than from a modeled occupation. After all four jobs, modifiers alter the physics.

appears in

the paper, 2 sections · 1 chapter · 1 episode
paper

5. The structure of the design space

linked in this section of the paper

paper
paper

Appendix A. Game catalog

linked in this section of the paper

paper
catalog

The catalog

listed with its year, developer, subgenre, and number of mechanics

book
ch 4

Chapter 4. Families

linked from the text

book
ep 3

Families across genres

on screen at 2:59 odd couples

episode

sources

1
Wikipedia contributors (2026). Job Simulator. Wikipedia

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gfcatalog