one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

parts

14 mechanics, as Theme Park does them

core · 5

space & construction

Building placement

Over thirty attractions, shops, toilets, and scenery are placed on a plot, with coasters needing laid-out track.

agents & behavior

Crowd preferences

Each visitor is an individual with its own personality and arrives and leaves by bus; unhappy crowds draw thugs who vandalize and attack entertainers.

economy & finance

Customer value choice

Entry, ride, and shop prices plus ingredient levels such as sugar in ice cream decide what visitors buy and whether they come back.

economy & finance

Staff hiring and rosters

Entertainers, security guards, mechanics, and handymen are hired and their wages negotiated; understaffing brings litter, breakdowns, and crime.

risk & failure

Wear and breakdown

Rides wear down and explode if mechanics do not maintain them; research can make rides more durable.

supporting · 9

risk & failure

Crime and policing

Thugs appear when visitors are unhappy; security guards counter them.

economy & finance

Loans and debt

agents & behavior

Needs decay

Visitors need food, drink, and toilets as their visit goes on.

economy & finance

Negotiation

On the full-simulation level, staff wage talks and supply negotiations are haggles; failed wage talks end in strikes and failed supply talks in lost shipments.

economy & finance

Rival firms

The park is judged against rival parks each year.

logistics & networks

Service queues

Visitors queue for rides and shops.

progression & goals

Tech tree

A funding level drives research into new items, ride durability, staff efficiency, and bus capacity.

agents & behavior

Utility action selection

core loop

place rides, shops, and paths -> visitors arrive by bus and choose attractions -> tune prices and shop ingredients -> fund research and hire staff -> yearly judging against rivals -> sell the park and buy a plot abroad

design notes

Theme Park gives every visitor its own record (about 200 bytes each) and lets the player change the product as well as its price: ingredient settings such as sugar in ice cream trade cost against whether customers return. The full-simulation level adds wage and supply negotiations, where failure means staff strikes or lost shipments, plus research funding and shares; the sandbox level removes them, so one engine serves three depths. Unhappy visitors attract thugs, which ties satisfaction to crime. Negotiation has no mechanic in the taxonomy (proposed as negotiation).

appears in

the paper, 2 sections · 4 chapters · 2 episodes
paper

5. The structure of the design space

linked in this section of the paper

paper
paper

Appendix A. Game catalog

linked in this section of the paper

paper
catalog

The catalog

listed with its year, developer, subgenre, and number of mechanics

book
ch 1

Chapter 1. Same parts

linked from the text

book
ch 3

Chapter 3. Old parts

linked from the text

book
ch 6

Chapter 6. Five ceilings

linked from the text

book
ch 8

Chapter 8. Where AI lands

named in the text

book
ep 2

Where the parts came from

on screen at 4:12 the founding games

episode
ep 7

Where AI lands

on screen at 4:12 the most exposed mechanics

episode

sources

1
Wikipedia contributors (2026). Theme Park (video game). Wikipedia

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gecatalog
2026-10-24
reviewed2026-10-24-review-fixesmaintenance