one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

parts

12 mechanics, as Big Ambitions does them

core · 4

space & construction

Building placement

Rented buildings are renovated and furnished with shelves, registers, and fixtures that set what a store can sell and how many customers it serves.

economy & finance

Customer value choice

Customers decide whether to buy based on the store's prices and the products and service it offers.

control & automation

Direct avatar control

The player walks and drives through New York City to rent buildings, buy stock, restock shelves, and run errands until staff take over.

economy & finance

Staff hiring and rosters

Employees are hired with skills and wages for each business, then HR managers, logistics managers, and purchasing agents automate operations from an HQ.

supporting · 8

economy & finance

Advertising and awareness

Paid marketing campaigns raise customer traffic to the player's businesses.

agents & behavior

Daily schedules

Businesses keep opening hours and staff work scheduled shifts.

control & automation

Delegation to AI managers

Managers at the HQ take over hiring, purchasing, and logistics.

economy & finance

Loans and debt

Bank loans fund early expansion.

resources & production

Storage and buffers

Stock fills store shelves and warehouses; empty shelves lose sales.

biology & health

Survival meters

The avatar must eat food stored at home, sleep, and stay healthy and happy.

logistics & networks

Vehicle routes and schedules

Delivery trucks carry goods from harbour importers to warehouses and stores.

core loop

rent a building and renovate it -> buy stock and set prices -> customers visit and buy -> hire staff and managers -> import from the harbour into warehouses -> trucks deliver to stores -> invest profits in more businesses and real estate

design notes

Big Ambitions starts the business at street level: the avatar personally rents, furnishes, stocks, and runs the first store and must also eat, sleep, and stay healthy and happy. Growth comes from replacing the player's own labor with staff and then with managers (HR managers, logistics managers, purchasing agents) who automate hiring, purchasing, and delivery from an HQ. Supply moves through a physical chain from harbour importers to warehouses to stores on delivery trucks. Business types range from gift shops and supermarkets to law firms and web development.

appears in

the paper, 2 sections
paper

5. The structure of the design space

linked in this section of the paper

paper
paper

Appendix A. Game catalog

linked in this section of the paper

paper
catalog

The catalog

listed with its year, developer, subgenre, and number of mechanics

book

sources

1
(2026). Big Ambitions on Steam. Steam

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gecatalog
2026-10-24
reviewed2026-10-24-review-fixesmaintenance