one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

thesis

Building placement and triggered event chains are both common but rarely combined: city builders tell almost no stories about what players build, and event-driven games rarely have spatial building. Events keyed to placement, adjacency, and the inhabitants affected (a tavern next to the temple, a mill that floods a farmer's field) give layout a narrative consequence. Constrained generation can instantiate such events from templates at scale while keeping effects inside the rules.

design sketch

When the player places or removes a building, the event system evaluates templates against neighbors, inhabitants, and history; a few fire as short vignettes with choices whose effects are typed (happiness, faction, resource). The chronicle records them so a district accumulates a history.

validation experiment

Add 50 placement-triggered event templates to a small city-builder prototype and measure whether players recall and describe their towns in narrative terms more often than a control. Success: a significant increase in narrative descriptions with no drop in building time.

key risks

  • Event frequency that interrupts building flow.
  • Players gaming layout for favorable events.
  • Generated vignettes repeat in tone.

falsifiable prediction

by 2028-12-31

A city builder will advertise placement-triggered narrative events tied to named inhabitants as a core feature.

Title or expansion released after 2026-10-24 with at least 1,000 Steam user reviews; store page or developer material lists events triggered by player placement decisions that affect specific named inhabitants.

open

checks against the data

3 assertions

The text above states findings about this dataset. The build fails (E032) if any of these stops holding.

  • rank.whitespace.free-placement.triggered-event-chains <= 5
  • cooccur.free-placement.triggered-event-chains <= 1
  • derived.triggered-event-chains.prevalence_share >= 0.08

appears in

the paper, 2 sections · 3 chapters
paper

9. Opportunities

linked in this section of the paper

paper
paper

11. Predictions and research agenda

linked in this section of the paper

paper
ch 10

Chapter 10. Bets

linked from the text

book
ch 11

Chapter 11. What breaks

named in the text

book
ch 12

Chapter 12. Keeping score

linked from the text

book

relations

11 stored edges

provenance

runs in log/runs
2026-10-24
created2026-10-24-synthesissynthesis
2026-10-24
reviewed2026-10-24-review-fixesmaintenance
2026-10-25
reviewed2026-10-25-review-roundmaintenance