one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

parts

9 mechanics, as Plague Inc. does them

core · 3

environment & ecology

Contagion

Infection spreads within countries and between them along travel links, at rates set by the pathogen's transmission traits and each country's conditions, until countries are fully infected and then depopulated.

time & pacing

Crisis countdown

Once the disease is noticed, countries fund cure research shown as a global progress bar; finishing it ends the run, so the player races to kill before it fills.

progression & goals

Tech tree

DNA points buy nodes in three trees (transmission, symptoms, abilities); symptoms raise severity and lethality, and abilities resist climate and drugs.

supporting · 6

information & legibility

Alerts feed

environment & ecology

Habitat suitability

Hot, cold, and other national conditions slow a pathogen that lacks the matching resistance evolutions.

multiplayer & persistence

Modding API

The Evolved scenario creator builds custom plagues, worlds, and events, with over 10,000 shared on Steam Workshop.

progression & goals

Scenario objectives

Evolved ships 23 scenarios and 10 disease types, each with altered rules.

information & legibility

Stats dashboards

core loop

infect patient zero -> infections spread within and between countries -> earn DNA points -> buy transmission, symptom, and ability evolutions -> severity raises awareness and cure funding -> race to kill everyone before the cure completes

design notes

James Vaughan's game inverts the epidemic model: the player owns the pathogen's parameters, and humanity's response (awareness, closures, cure research) is the opponent. The tension is between infectivity and severity, because visible symptoms and deaths accelerate the cure, so successful plans spread quietly and then turn lethal. Countries differ by climate and conditions the pathogen must adapt to, and the CDC invited Vaughan to discuss its infection model in 2013, though Ndemic has said it is not on par with scientific models. Evolved adds 10 disease types, 23 scenarios, versus and co-op modes, and a scenario creator with Workshop sharing.

appears in

the paper, 2 sections · 4 chapters · 1 episode
paper

5. The structure of the design space

linked in this section of the paper

paper
paper

Appendix A. Game catalog

linked in this section of the paper

paper
catalog

The catalog

listed with its year, developer, subgenre, and number of mechanics

book
ch 1

Chapter 1. Same parts

linked from the text

book
ch 2

Chapter 2. Six layers

linked from the text

book
ch 4

Chapter 4. Families

linked from the text

book
ch 10

Chapter 10. Bets

linked from the text

book
ep 3

Families across genres

on screen at 6:54 limits

episode

claims

1 with sources
c01high

The CDC invited creator James Vaughan to speak in March 2013 about the game's infection model.

src-wikipedia-plague-inc, src-steam-2026-plague-inc-evolved

sources

2
Wikipedia contributors (2026). Plague Inc.. Wikipedia

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gdcatalog