one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

parts

17 mechanics, as Space Haven does them

core · 4

space & construction

Building placement

Hull, walls, doors, and facilities are placed freely tile by tile to form the ship, which can be expanded or rebuilt at any time.

physics & materials

Fluid and gas simulation

Each tile holds gas quantities; life support modules produce oxygen and remove CO2, and hazardous gases from facilities, fires, or explosions spread until scrubbed or vented.

agents & behavior

Mood and breakdowns

Neglected crew suffer mental breaks ranging from starting fights to venting other crew into space.

agents & behavior

Needs decay

Crew needs for food, sleep, comfort, safety, and friends drive mood, alongside conditions such as starvation or feeling unhygienic.

supporting · 13

agents & behavior

Agent skills

environment & ecology

Fire spread

Fire and smoke spread through damaged compartments.

physics & materials

Heat transfer

Thermal regulators keep compartments at comfortable temperatures.

agents & behavior

Personality traits

resources & production

Power grid

Power nodes distribute electricity across the ship.

world generation

Procedural terrain

Each playthrough generates a new galaxy of sectors, stations, and ships.

resources & production

Production chains

Raw materials are refined into building materials.

social relations

Relationship values

Crew relationships added in 2022.

social relations

Reputation

Standing with pirates, slavers, merchants, cults, and android factions.

resources & production

Resource extraction

Asteroids are mined for raw materials.

control & automation

Unit commands

Crew are drafted and equipped for ground combat and away missions.

agents & behavior

Utility action selection

core loop

build the ship tile by tile -> balance oxygen, CO2, temperature, and power -> crew work and meet needs -> jump through hyperspace to a new sector -> mine, salvage derelicts, trade, or fight factions -> grow the ship and crew

design notes

Bugbyte describes it as combining RimWorld-style emergent storytelling with a tile-based gas simulation, and names RimWorld, Dwarf Fortress, Spacebase DF-9, and Oxygen Not Included as inspirations. The ship is both the base and the vehicle, so layout choices (a bed beside the ship core disrupts sleep) and life support are coupled to combat, where fire, smoke, gas, and hull breaches cascade through the same simulation. Early access began in May 2020 and 1.0 shipped in May 2026.

appears in

the paper, 2 sections · 1 chapter
paper

5. The structure of the design space

linked in this section of the paper

paper
paper

Appendix A. Game catalog

linked in this section of the paper

paper
catalog

The catalog

listed with its year, developer, subgenre, and number of mechanics

book
ch 3

Chapter 3. Old parts

linked from the text

book

relations

3 stored edges
influenced by
influenced by
influenced by

sources

3
Wikipedia contributors (2026). Space Haven. Wikipedia
Bugbyte (2026). Space Haven on Steam. Steam
Bugbyte (2026). Space Haven. Bugbyte

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gbcatalog
2026-10-24
reviewed2026-10-24-review-fixesmaintenance