one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

parts

12 mechanics, as Tropico 6 does them

core · 3

governance & policy

Citizen satisfaction

Each citizen's happiness across categories such as food, housing, and liberty aggregates into approval.

governance & policy

Elections

Elections can be held or rigged; losing one removes El Presidente and ends the game.

governance & policy

Interest groups

Political factions each approve or disapprove of El Presidente based on conditions and decisions that match their ideology.

supporting · 9

space & construction

Building placement

Buildings placed freely across the islands; bridges connect islands from the World Wars era.

population & lineage

Education and workforce

Skilled jobs require citizens with high school or college education.

social relations

Faction diplomacy

Relations with foreign powers affect trade and aid.

governance & policy

Policy toggles

Edicts with costs and effects on factions and citizens.

resources & production

Production chains

governance & policy

Stability and unrest

Low approval breeds rebels, protests, and coup attempts.

economy & finance

Trade routes

Exports through docks fund the treasury.

economy & finance

Treasury and budget

core loop

build housing, jobs, and services across the islands -> each citizen's happiness and faction alignment shift with conditions -> issue edicts, trade, and raid to fund the treasury -> advance through four eras -> win elections or suppress rebels to stay in power

design notes

Tropico couples a conventional production and services city builder to a political layer: each simulated citizen holds happiness and faction alignments, and those aggregate into election results and rebel recruitment. Edicts and policies trade one faction's approval against another's, so building decisions double as political ones. Tropico 6 moves play to an archipelago joined by bridges from the World Wars era onward and organizes progress into Colonial, World Wars, Cold War, and Modern eras.

appears in

the paper, 2 sections · 2 chapters · 1 episode
paper

5. The structure of the design space

linked in this section of the paper

paper
paper

Appendix A. Game catalog

linked in this section of the paper

paper
catalog

The catalog

listed with its year, developer, subgenre, and number of mechanics

book
ch 4

Chapter 4. Families

linked from the text

book
ch 9

Chapter 9. Vacant lots

linked from the text

book
ep 3

Families across genres

on screen at 3:38 odd couples, 5:53 the sequel that moved

episode

sources

1
Wikipedia contributors (2026). Tropico 6. Wikipedia

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gacatalog
2026-10-24
reviewed2026-10-24-review-fixesmaintenance