one dataset · paper, tables, graph, wiki
simgrammar the grammar of simulation

parts

11 mechanics, as Frostpunk 2 does them

core · 4

governance & policy

Elections

A council of 100 faction delegates votes on each proposed law; 51 votes pass most laws, two thirds pass laws that grant the Steward more power.

governance & policy

Interest groups

Factions with conflicting ideals react to adopted ideas and laws; radicals grow within factions.

governance & policy

Policy toggles

Laws are proposed, negotiated with promises, and enacted when the council approves.

space & construction

Zoning

Districts for food, housing, extraction, and industry are placed on frost; buildings inside add functions.

supporting · 7

space & construction

Building placement

time & pacing

Crisis countdown

Whiteouts are severe storms prepared for with fuel reserves.

resources & production

Resource extraction

Food, coal, oil, and steam come from frostland deposits and districts.

progression & goals

Scenario objectives

Utopia Builder mode sets an objective and optional challenges that fail the run if missed.

governance & policy

Stability and unrest

Faction tension can escalate into murder and civil war.

progression & goals

Tech tree

An Idea Tree of faction-proposed ideas to solve problems.

core loop

build food, housing, extraction, and industry districts -> heat districts from the generator -> factions propose ideas and laws -> negotiate council votes -> faction tension rises or falls -> survive whiteouts and found colonies

design notes

Frostpunk 2 moves from single buildings to districts and from one leader's decree to a council: 100 delegates, each tied to a faction, vote on every proposed law, with 51 votes for most laws and two thirds for laws that expand the Steward's power. Negotiated promises that are not kept anger factions, and tension between factions can escalate into murder and civil war, so the developer describes social survival as more important than environmental threats. Population is handled as district-level aggregates rather than individual workers.

appears in

the paper, 2 sections · 1 chapter · 1 episode
paper

5. The structure of the design space

linked in this section of the paper

paper
paper

Appendix A. Game catalog

linked in this section of the paper

paper
catalog

The catalog

listed with its year, developer, subgenre, and number of mechanics

book
ch 4

Chapter 4. Families

linked from the text

book
ep 3

Families across genres

on screen at 5:36 the sequel that moved

episode

relations

1 stored edges
influenced by

sources

1
Wikipedia contributors (2026). Frostpunk 2. Wikipedia

provenance

runs in log/runs
2026-10-24
created2026-10-24-catalog-gacatalog
2026-10-24
reviewed2026-10-24-review-fixesmaintenance