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Patterns in Game Design
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Library and bookseller records only; the book was not read. Open Library lists Charles River Media, 448 pages, published 20 December 2004; a university catalogue gives Hingham, Mass., c2005. The AbeBooks synopsis describes a collection of design choices called patterns, giving designers a shared vocabulary, in two parts: theory and the pattern template, then the patterns grouped by aspect of gameplay. The pattern template is described in src-bjork-2003-game-design-patterns.
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