# Patterns in Game Design

*Source* · `src-bjork-2005-patterns-in-game-design` · status: **n/a**

| field | value |
|---|---|
| kind | Book |
| authors | Staffan Björk, Jussi Holopainen |
| venue | Charles River Media (Game Development Series) |
| date | 2005 |
| url | https://openlibrary.org/isbn/1584503548 |
| isbn | 1584503548 |
| accessed | 2026-10-31 |

## Notes

Library and bookseller records only; the book was not read. Open Library lists Charles River Media, 448 pages, published 20 December 2004; a university catalogue gives Hingham, Mass., c2005. The AbeBooks synopsis describes a collection of design choices called patterns, giving designers a shared vocabulary, in two parts: theory and the pattern template, then the patterns grouped by aspect of gameplay. The pattern template is described in src-bjork-2003-game-design-patterns.

## Citation

Staffan Björk, Jussi Holopainen (2005). *Patterns in Game Design*. Charles River Media (Game Development Series) https://openlibrary.org/isbn/1584503548

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Provenance: created in run `2026-10-31-paper-related-work`.
