simulation games, part by part
simgrammar the grammar of simulation

locator

https://dl.digra.org/index.php/dl/article/view/136

notes

Read the DiGRA landing page and the full-text PDF. Introduces the Game Ontology Project, a hierarchy of game concepts abstracted from black-box analysis of many games with methods from prototype theory and grounded theory, grown middle-out. Top level: interface, rules, goals, entities, entity manipulation. Each entry has a name, a description, strong and weak example games, a parent, children, and part-of elements. Organizes design elements, not games, and gives no design advice.

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1. Introduction

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2026-10-31
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