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Towards an Ontological Language for Game Analysis
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Read the DiGRA landing page and the full-text PDF. Introduces the Game Ontology Project, a hierarchy of game concepts abstracted from black-box analysis of many games with methods from prototype theory and grounded theory, grown middle-out. Top level: interface, rules, goals, entities, entity manipulation. Each entry has a name, a description, strong and weak example games, a parent, children, and part-of elements. Organizes design elements, not games, and gives no design advice.
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