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Artificial Intelligence and Games (second edition)
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Read the authors' companion site and its table of contents (gameaibook.org/toc); the book itself was not read. The textbook is organized around AI that plays games, generates their content, and models their players, with background, frontier, and ethics parts. The first edition is Springer 2018 (Open Library, ISBN 9783319635187); Springer's pages require a login cookie and were not read.
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