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Procedural Content Generation in Games: A Textbook and an Overview of Current Research
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Read the authors' site and chapter 6, Rules and mechanics (Nelson, Togelius, Browne, Cook). The chapters cover generators by method (search-based, constructive, grammars, planning, answer set programming) and by content type. Chapter 6 encodes and generates game rules, for board games with Ludi and more tentatively for 2D games with graphical logic, mostly by evolutionary search, and calls each generator an executable micro-theory of game design.
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