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A Video Game Description Language for Model-based or Interactive Learning
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Author's PDF. PyVGDL describes a 2D arcade-style game by a sprite set, a level mapping, an interaction set (the effect when two sprite types collide) and a termination set, drawing on an ontology of building blocks; its library parses and instantly plays a description and gives learning and planning agents visual or abstract observations. The venue is from the py-vgdl README (github.com/schaul/py-vgdl).
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