simulation games, part by part
simgrammar the grammar of simulation

locator

https://schaul.site44.com/publications/pyvgdl.pdf

notes

Author's PDF. PyVGDL describes a 2D arcade-style game by a sprite set, a level mapping, an interaction set (the effect when two sprite types collide) and a termination set, drawing on an ontology of building blocks; its library parses and instantly plays a description and gives learning and planning agents visual or abstract observations. The venue is from the py-vgdl README (github.com/schaul/py-vgdl).

mentioned in

the paper, 1 section
paper

1. Introduction

cited in this section of the paper

paper

cited by

0 records

Cited in the report text.

about this record

status, checks, and history

Every fact on this page comes from the record below, which says what the source is and where to read it, so any of it can be checked against the source itself and corrected. How the atlas is made.

propose a change data/sources/src-schaul-2013-video-game-description-language.yaml · CONTRIBUTING.md

history

2026-10-31
created 2026-10-31-paper-related-work synthesis

this record as yaml source · markdown · json