simulation games, part by part
simgrammar the grammar of simulation

locator

https://aaai.org/papers/ws04-04-001-mda-a-formal-approach-to-game-design-and-game-research/

notes

Read the AAAI page and the authors' PDF (users.cs.northwestern.edu/~hunicke/MDA.pdf). Splits a game into mechanics (its components at the level of data representation and algorithms), dynamics (the run-time behavior of the mechanics acting on player inputs and each other's outputs over time) and aesthetics (the emotional responses evoked in the player); developed for the GDC Game Design and Tuning Workshop, 2001 to 2004.

mentioned in

the paper, 1 section
paper

1. Introduction

cited in this section of the paper

paper

cited by

0 records

Cited in the report text.

about this record

status, checks, and history

Every fact on this page comes from the record below, which says what the source is and where to read it, so any of it can be checked against the source itself and corrected. How the atlas is made.

propose a change data/sources/src-hunicke-2004-mda.yaml · CONTRIBUTING.md

history

2026-10-31
created 2026-10-31-paper-related-work synthesis

this record as yaml source · markdown · json