# Getting started in Anno 117: Pax Romana

*Source* · `src-ubisoft-2025-anno-117-getting-started` · status: **n/a**

| field | value |
|---|---|
| kind | Technical report / blog |
| authors | Ubi-Thorlof |
| venue | Anno Union (Ubisoft) |
| date | 2025-10-01 |
| url | https://www.anno-union.com/getting-started-in-anno-117-pax-romana/ |
| accessed | 2026-10-31 |

## Notes

Developer survival guide. Under Making money: each game starts in deficit; money mainly covers maintenance, which all production buildings, public service buildings, ships, and later military units cost; construction also costs a one-time sum; income rises when residents get goods and services that provide money, and production buildings add gold to buildings within their radius.

## Backlinks (computed)

**cited by:** [Anno 117: Pax Romana](../game/anno-117.md)

## Citation

Ubi-Thorlof (2025-10-01). *Getting started in Anno 117: Pax Romana*. Anno Union (Ubisoft) https://www.anno-union.com/getting-started-in-anno-117-pax-romana/

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Provenance: created in run `2026-10-31-tag-audit-follow-up`.
