# CK3 Dev Diary #17 - Governments, Vassal Management, Laws, and Raiding

*Source* · `src-paradox-2020-ck3-dev-diary-17` · status: **n/a**

| field | value |
|---|---|
| kind | Technical report / blog |
| authors | Meneth |
| venue | Paradox Interactive forums |
| date | 2020-03-10 |
| url | https://forum.paradoxplaza.com/forum/developer-diary/ck3-dev-diary-17-governments-vassal-management-laws-and-raiding.1352640/ |
| accessed | 2026-10-31 |

## Archived

https://web.archive.org/web/20231207162207/https://forum.paradoxplaza.com/forum/developer-diary/ck3-dev-diary-17-governments-vassal-management-laws-and-raiding.1352640/

## Notes

Pre-release developer diary, read through the archived copy. Government types set vassal obligations: under clan government happy vassals provide significantly more taxes and levies than unhappy ones; tribal realms pay for men-at-arms with prestige rather than gold; beating a raid army recovers the gold it carries.

## Backlinks (computed)

**cited by:** [Crusader Kings III](../game/crusader-kings-3.md)

## Citation

Meneth (2020-03-10). *CK3 Dev Diary #17 - Governments, Vassal Management, Laws, and Raiding*. Paradox Interactive forums https://forum.paradoxplaza.com/forum/developer-diary/ck3-dev-diary-17-governments-vassal-management-laws-and-raiding.1352640/

Archived: https://web.archive.org/web/20231207162207/https://forum.paradoxplaza.com/forum/developer-diary/ck3-dev-diary-17-governments-vassal-management-laws-and-raiding.1352640/

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Provenance: created in run `2026-10-31-tag-audit-follow-up`.
