# Simulation versus Narrative: Introduction to Ludology

*Source* · `src-frasca-2003-simulation-versus-narrative` · status: **n/a**

| field | value |
|---|---|
| kind | Book |
| authors | Gonzalo Frasca |
| venue | The Video Game Theory Reader, ed. Mark J. P. Wolf and Bernard Perron, Routledge |
| date | 2003 |
| url | https://www.cs.oswego.edu/~alex/teaching/csc430/readings/VGT_final.pdf |
| isbn | 0415965799 |
| accessed | 2026-10-31 |

## Notes

Chapter. Read the author's final manuscript (header: completed and in press) in a course copy, because the author's site (ludology.org) no longer serves it; book details from Open Library. Defines simulating as modelling a source system through a different system which maintains to somebody some of the behaviors of the original system, and argues that the storytelling model of games is inaccurate and limits analysis.

## Citation

Gonzalo Frasca (2003). *Simulation versus Narrative: Introduction to Ludology*. The Video Game Theory Reader, ed. Mark J. P. Wolf and Bernard Perron, Routledge https://www.cs.oswego.edu/~alex/teaching/csc430/readings/VGT_final.pdf

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Provenance: created in run `2026-10-31-paper-related-work`.
