# Game Design Patterns

*Source* · `src-bjork-2003-game-design-patterns` · status: **n/a**

| field | value |
|---|---|
| kind | Peer-reviewed paper |
| authors | Staffan Björk, Sus Lundgren, Jussi Holopainen |
| venue | Proceedings of DiGRA 2003 Conference: Level Up |
| date | 2003 |
| url | https://dl.digra.org/index.php/dl/article/view/60 |
| doi | 10.26503/dl.v2003i1.60 |
| accessed | 2026-10-31 |

## Notes

Read the DiGRA landing page and the full-text PDF. Game design patterns describe recurring interaction relevant to gameplay, beside a structural framework of game components. A pattern has a name, a description, consequences, notes on using it, and relations to superior patterns, subpatterns, and potentially conflicting patterns; the collection forms a network with several base nodes. The authors report over 200 patterns identified.

## Citation

Staffan Björk, Sus Lundgren, Jussi Holopainen (2003). *Game Design Patterns*. Proceedings of DiGRA 2003 Conference: Level Up https://dl.digra.org/index.php/dl/article/view/60

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Provenance: created in run `2026-10-31-paper-related-work`.
