# Game Mechanics: Advanced Game Design

*Source* · `src-adams-2012-game-mechanics-advanced-game-design` · status: **n/a**

| field | value |
|---|---|
| kind | Book |
| authors | Ernest Adams, Joris Dormans |
| venue | New Riders (Voices That Matter) |
| date | 2012-06-15 |
| url | https://www.peachpit.com/store/game-mechanics-advanced-game-design-9780321820273 |
| isbn | 978-0-321-82027-3 |
| accessed | 2026-10-31 |

## Notes

Publisher page with description and table of contents; the book itself was not read. Covers designing mechanics for balanced gameplay, visualizing a game's internal economy, and simulating mechanics before implementation with Dormans' Machinations framework (chapter 5 on diagram elements and node types, a quick-reference appendix, a Machinations design pattern language) and simulated playtests for balancing (chapter 8).

## Citation

Ernest Adams, Joris Dormans (2012-06-15). *Game Mechanics: Advanced Game Design*. New Riders (Voices That Matter) https://www.peachpit.com/store/game-mechanics-advanced-game-design-9780321820273

---
Provenance: created in run `2026-10-31-paper-related-work`.
